TREAD is an in-depth tutorial series that takes you through the process of creating hard surface assets for video games. Whether you are a beginner or looking to refine your skills, this course covers everything from modeling and texturing to importing assets into Unreal Engine.
What You'll Learn
- Non-Destructive Modeling: Harness Blender's modifiers and non-destructive techniques to create complex hard surface models with ease.
- UV Unwrapping Techniques: Discover tools and strategies to efficiently UV unwrap models for clean and high-quality texturing.
- Substance Painter Texturing: Learn how to create stunning textures that bring life and realism to your models.
- Game Engine Integration: Import your game-ready assets into Unreal Engine and set up materials using texture maps.
- Complete Workflow: Build a universal foundation for hard surface modeling and the game asset pipeline.
Course Highlights
- Step-by-Step Instructions: Follow the process from initial modeling to final game integration.
- Practical Tools: Learn techniques that can be applied to various hard surface modeling projects.
- Industry-Relevant Skills: Gain insights into the professional workflows used in game development.