Overview of An Unexpected Odyssey EP.2
This tutorial series dives deep into the intricate world of environment texturing. Whether you're a seasoned 3D artist or just starting out, this course covers essential tools and workflows to help you create stunning, realistic environments.
What You'll Learn
1. ACES Workflow Demystified
Gain a clear understanding of ACES (Academy Color Encoding System) and its integration into MAYA and Substance workflows. This segment breaks down complex concepts into manageable steps.
2. Preparing Assets for Texturing
Learn best practices for preparing your 3D assets for seamless texturing in Substance Painter. This includes UV layout techniques and shader applications.
3. Full Environment Texturing
Follow along as the tutorial takes you through the complete texturing process using Substance Painter, ensuring you can replicate these techniques in your own projects.
4. Managing Large Data Sets
Discover strategies to efficiently handle and organize large volumes of data, a crucial skill for working on professional-grade projects.
Who Should Take This Course?
This tutorial is ideal for:
- 3D Artists looking to enhance their texturing skills
- Game Developers aiming for realistic environments
- Professionals seeking to master ACES workflows
- Students exploring advanced 3D techniques
Course Highlights
– Key Features:
- ACES explained and demystified
- ACES workflows in MAYA and Substance Painter
- Preparing assets for Substance Painter
- Shaders and UV layout guidance
- Full texturing process in Substance Painter
- Tips for managing and organizing large datasets
- And much more.