Learn To Develop An Inventory System In Unity 6 & Blender
Published 11/2024
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 15.29 GB | Duration: 15h 48m
Crafting an Inventory System with Unity 6 & Blender: ScriptableObjects, 3D Assets, and Interactive UI Design
What you'll learn
Understand and implement an organized inventory system using Unity 6, complete with item categories and a custom editor.
Model and texture Viking-themed 3D items in Blender, importing them seamlessly into Unity.
Develop skills to link inventory items to interactive game objects, adding physics and realism to dropped items.
Design an intuitive and visually engaging inventory UI with tabs, toggles, scrollviews, and a 3D preview display.
Requirements
Basic Knowledge of Unity: Familiarity with the Unity editor, basic object placement, and navigation.
Fundamental C# Skills: Understanding of C# scripting concepts like variables, methods, and classes in Unity.
Basic Experience with Blender: Some experience using Blender for 3D modeling, such as manipulating objects, applying textures, and exporting assets.
Unity 6 Installed: A setup with Unity 6, as this course will cover features and settings specific to this version.
Desire to Learn and Create: Enthusiasm for learning and building a custom game inventory system in a Viking-inspired setting.