Unreal Engine 5.4 C++ Developer: Build Your First Rpg Game
Published 10/2024
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 15.05 GB | Duration: 21h 57m
Learn Unreal Engine 5.4 while building your own RPG Game using C++.
What you'll learn
How to make games using Unreal Engine 5.4
How to code in Unreal Engine using C++.
Artificial Intelligence behavior for enemies.
Modern game development techniques.
How to combine C++ and Blueprints together.
How to build a user interface.
How to write custom anim notifies in C++.
Custom AI Combat System Using Strategy Pattern in C++
Create custom components for Unreal Editor
Build Save System with Checkpoints in C++
Requirements
Installed version of Unreal Engine 5.4
Installed IDE like Visual Studio Code or Rider.
About 50GB of free disk space.
Basic understanding of any programming language.
Description
Are you ready to dive into the world of game development and bring your RPG dreams to life? Welcome to this comprehensive course designed for beginners, where you'll learn to build your own RPG game using Unreal Engine 5.4 and C++. This course leverages the latest version of Unreal Engine, version 5.4.3, providing you with cutting-edge tools and techniques to create a game from the ground up.Throughout this course, you'll gain hands-on experience with C++, the industry-standard programming language for game development. You'll discover why C++ is the backbone of high-performance games and how it integrates seamlessly with Unreal Engine, one of the most powerful and versatile game engines available. Whether you're aspiring to develop indie games or work on AAA titles, this course will equip you with the skills and knowledge to succeed.Learn from an experienced software engineer with over a decade of coding expertise and extensive experience in Unreal Engine. You'll be guided step-by-step through the process, from setting up your development environment to implementing core game mechanics. By the end of this course, you'll have the confidence and skills to create your own RPG game and embark on your game development journey.
Overview
Section 1: Introduction and Setup
Lecture 1 Getting Unreal Engine Installed
Lecture 2 Installing the IDE.
Lecture 3 Visual Studio and Unreal Editor Review
Lecture 4 Completed Content and Source
Lecture 5 Creating Project - add character and animations
Lecture 6 Spring Arm and Camera
Lecture 7 Attach Weapon and Shield
Section 2: Player Character Movement
Lecture 8 Setup Enhanced Context Mapping for Movement
Lecture 9 Setup Player Input Movement Using C++
Lecture 10 Setup Look Around for Character Using C++
Lecture 11 Get The Character Jumping
Lecture 12 Create Anim Instance Using C++
Lecture 13 Blend Space for Idle Walk Run
Lecture 14 Character Animation Blueprint
Lecture 15 Character Jumping
Lecture 16 Setup Character Running in C++
Lecture 17 8 Way Blendspace Overview
Section 3: Fixing Mixamo Root Motion
Lecture 18 Mixamo Root Bone Character
Lecture 19 Mixamo Import New Animations
Lecture 20 New Blend Space Anim Instance
Section 4: Player Attacks
Lecture 21 Attack Montage
Lecture 22 Setup Input Actions for Attacks in C++
Lecture 23 Playing Attack Montages in C++
Lecture 24 Setup Weapon Collisions with C++
Lecture 25 Custom Anim Notify State in C++
Section 5: Melee Enemy
Lecture 26 Enemy Mesh And Retarget Animation System
Lecture 27 Create Enemy Class
Lecture 28 Enemy Anim Instance
Lecture 29 Intefaces - Create Hit Interface
Lecture 30 Enemy Take Damage
Lecture 31 Enemy Blend Space
Lecture 32 Enemy Blueprint Anim Instance
Lecture 33 Enemy AI Patrolling
Lecture 34 See Player Move To Attack
Lecture 35 Enemy Attack Montage
Lecture 36 Enemy Random Attacks
Lecture 37 Enemy Weapon Collision
Lecture 38 Enemy Anim Notify State
Lecture 39 Damage Player and Enemy AI Controller
Section 6: User Interface
Lecture 40 Create Enemy Nameplate
Lecture 41 Show Hide Enemy Nameplate
Lecture 42 Player Overlay Health Bar
Section 7: Player Blocking and DOT Product
Lecture 43 Blocking Input Action
Lecture 44 Mixamo Import and Blocking Getter Setter
Lecture 45 Update TakeDamage Logic
Lecture 46 Player Facing Actor DOT Product
Lecture 47 Blocking Disable Movement
Section 8: Custom AI Combat System C++
Lecture 48 Intro Custom AI System
Lecture 49 Setup Stimulus Component for Paladin
Lecture 50 Enemy AI Controller Sight Config Part 1
Lecture 51 Enemy AI Controller Sight Config Part 2
Lecture 52 Create AI Combat Using Strategy Pattern
Lecture 53 Create Logic for Patrol Strategy
Lecture 54 Fixing Tick Issue With Has Reached Destination
Lecture 55 Move To Player and Attack
Lecture 56 Create UAttackStrategy for Unreal Engine Reflection System
Lecture 57 Create UPatrolStrategy for Unreal Engine Reflection System
Lecture 58 Enemy AI State
Lecture 59 Cleaning Up Attack Strategy
Lecture 60 Strafe Strategy Part 1
Lecture 61 Strafe Strategy Part 2
Lecture 62 Check Strategy is Valid
Section 9: Player and Enemy Death and VFX
Lecture 63 Player Death
Lecture 64 Enemy Death
Lecture 65 Free Sound and Audacity
Lecture 66 Enemy Hit Sound
Lecture 67 Player Hit Sound
Lecture 68 Niagara VFX Spawn at Bone Location
Section 10: Motion Warping With C++
Lecture 69 Motion Warping Jump Attack Part 1
Lecture 70 Motion Warping Jump Attack Part 2
Section 11: Create Ranged Enemy
Lecture 71 Create Enemy Projectile in C++
Lecture 72 Create Wood Arrow
Lecture 73 Archer and Bow Blueprint Setup
Lecture 74 Archer IK Retarget and BlendSpace
Lecture 75 Archer Anim Instance
Lecture 76 Range Attack Montage
Lecture 77 Projectile Anim Notify Part 1
Lecture 78 Projectile Anim Notify Part 2
Lecture 79 Archer Death Montage
Lecture 80 Archer Name Plate
Lecture 81 Enemy Range Clearnup
Lecture 82 Fixing Acceptance Range Attacks
Section 12: Dodge Roll and IFrames
Lecture 83 Create Dodge Roll Montage and Input Actions
Lecture 84 Create Input Actions and Bindings C++
Lecture 85 Player State and Update Take Damage
Lecture 86 Resetting Player State
Section 13: Saving Game with C++
Lecture 87 Create Player Save Game Class
Lecture 88 Save and Load Player Data
Lecture 89 Create Save Actor C++
Lecture 90 Create and Save Checkpoint Area
Section 14: Creating Levels
Lecture 91 New Level and Lighting
Lecture 92 Blocking Out Level Part 1
Lecture 93 Blocking Out Level Part 2
Lecture 94 Soul Cave with Enemies Part 1
Lecture 95 Soul Cave with Enemies Part 2
Lecture 96 Soul Cave with Enemies Part 3
Section 15: Boss Fight
Lecture 97 Adding Boss to Soul Cave Level
Lecture 98 Creating Boss Health Bar
Lecture 99 Boss Name Text
Section 16: Main Menu and Build Game
Lecture 100 Create Main Menu Widget
Lecture 101 Main Menu Level
Lecture 102 Building Game for Shipping
Lecture 103 Final Build
Unreal Engine user that wants to learn Unreal Engine 5.4 and C++.,Those who want to learn the new features of Unreal Engine 5.4,Anybody that wants to make their own games,Developers switching to Unreal Engine and want to learn C++
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