Unreal 5 Stealth Combat: Make Stealth Games In Ue5 Blueprint | Courses | Crax

Welcome To Crax.Pro Forum!

Check our new Marketplace at Crax.Shop

   Login! SignUp Now!
  • We are in solidarity with our brothers and sisters in Palestine. Free Palestine. To learn more visit this Page

  • Crax.Pro domain has been taken down!

    Alternatives: Craxpro.io | Craxpro.com

Unreal 5 Stealth Combat: Make Stealth Games In Ue5 Blueprint

Unreal 5 Stealth Combat: Make Stealth Games In Ue5 Blueprint

LV
4
 

mayoufi

Member
Joined
Oct 22, 2023
Threads
2,202
Likes
155
Awards
9
Credits
4,110©
Cash
0$
KklV9aFWQHsA9ZtxRHuBgFV2pHtCdAZY


MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 8.93 GB | Duration: 8h 33m
Build your own 3rd person stealth combat game, complete playable map, alarm hazards, obstacles, enemies &more!

What you'll learn
An in-depth look at using Blueprints in Unreal to create a 3rd person player controller.
How to use the latest technologies in Unreal 5, like MetaHumans, Quixel, Niagara, Behavior trees, and much more.
Create an enemy AI to interact with the player as we navigate around a map.
Level blockout and level design.
Merging animations to get our 3rd person player controller smoothly navigating around different terrain.
A sensor detection system for the alarms.
An interaction interface to interact with some objects.

Requirements
This is a “Beginner+” course. That means you should have a beginner's understanding of the Unreal engine and a simple understanding of blueprints.
It'd also be epic if you have a willing and open mind, excited to learn the intricacies of Unreal and Blueprints.

Description
Are you looking to level up your game development skills and take your projects to the next level?Do you like games like Assassin's Creed?Take your skills from beginner to advanced, while learning to organise and scale larger projects. You’ll learn how to use the latest technologies in Unreal 5, like MetaHumans, Quixel, Niagara, Behavior trees, and much more.This course has everything you need to know, from start to finish, to create an Assassin's Creed like stealth combat game.Even if you’re not interested in stealth combat style games, these skills are super transferable to other types of games.You’ll use Unreal Blueprints to create a 3rd person stealth combat game. You’ll create your own playable map, complete with alarm hazards, obstacles, intractables, enemies AND a local leaderboard to show the quickest map completion times!So if you’ve already used Unreal and are looking to develop greater skills inside the engine. Or you’ve always wanted to create your own ‘Assassins Creed’ like combat stealth game. Or you’re simply looking to fully complete a whole project within the engine. This is the course for you!This is a “Beginner+” course, which means you should have a beginner's understanding of the Unreal engine and a simple understanding of blueprints.You’ll get full lifetime access for a single one-off fee. The creators are qualified and experienced coders, so are able to explain complex concepts clearly, as well as entertain along the way. We’re thrilled to have teamed up with Gorka Games to bring you this course.Benefit from our world-class support from both other students, and the instructors who are on the forums regularly.You’ll gain access to a course forum where you can discuss topics on a course-wide basis, or down to the individual video. Get plugged into our communities of amazing developers on Facebook (nearly 20k), in our own TA-curated Community (17k views/day), and our student chat group (10k live at any one time).Dive in now!

Overview
Section 1: Introduction & Setup

Lecture 1 Welcome To The Course

Lecture 2 Project Setup

Lecture 3 Community & Support

Lecture 4 Accessing Our Projects

Section 2: Player Creation

Lecture 5 Section Intro - Player Creation

Lecture 6 Player Blueprint

Lecture 7 Player Input and Movement

Lecture 8 Character Animations

Section 3: Sensors and Alarm

Lecture 9 Section Intro - Sensors and Alarm

Lecture 10 Alarm Setup

Lecture 11 Parent Sensor

Lecture 12 Rotative Sensor

Lecture 13 Rotative Sensor Model

Lecture 14 Bar Sensor

Lecture 15 Sensor Lever

Lecture 16 Interaction Interface

Lecture 17 Lever Logic

Section 4: Stealth Combat

Lecture 18 Section Intro - Stealth Combat

Lecture 19 Crouch Locomotion Blendspace

Lecture 20 Crouch Locomotion State

Lecture 21 Crouch Locomotion Logic

Lecture 22 Crouch Capsule Collider Shrink

Lecture 23 Uncrouch Obstacle Detection

Lecture 24 Dummy Setup

Lecture 25 Takedown Animations

Lecture 26 Guard Blueprint Interface

Lecture 27 Dummy Takedown Logic

Lecture 28 Player Takedown Logic

Section 5: Enemy Guard AI

Lecture 29 Section Intro - Enemy Guard AI

Lecture 30 Guard AI Setup

Lecture 31 AI Chase Player

Lecture 32 AI Catch

Lecture 33 AI Perception Sight

Lecture 34 AI Catch Trace

Lecture 35 Captured Fade Screen

Lecture 36 Guard Alarm Trigger

Lecture 37 Background and Escaping Music

Lecture 38 Dodge Roll

Lecture 39 Waypoint Patrol System

Lecture 40 Sensor Detection Meter Widget

Lecture 41 Sensor Detection Meter Time

Lecture 42 Sensor Detection Widget Update

Lecture 43 Sensor Detection Exit

Section 6: Environment

Lecture 44 Section Intro - Environment

Lecture 45 Level Blockout

Lecture 46 Level Expansion

Lecture 47 AI Guard Patrol Waypoints

Lecture 48 Mantle Calculations

Lecture 49 Mantle Animations

Lecture 50 Mantle Motion Warping

Lecture 51 Mantle System Polish

Lecture 52 Night Sky

Lecture 53 Import Megascans

Lecture 54 Add Megascans To Level

Lecture 55 Metahumans

Lecture 56 Rain Niagara System

Lecture 57 Rainy Clouds Nigara System

Section 7: Polish

Lecture 58 Section Intro - Polish

Lecture 59 Falling and Land States

Lecture 60 Captured Menu

Lecture 61 Pause Menu

Lecture 62 Main Menu

Lecture 63 Escape Timer

Lecture 64 Leaderboard UI

Lecture 65 Escape Widget and Trigger

Lecture 66 Steal Jewel

Lecture 67 Leaderboard Save System

Section 8: Wrap Up

Lecture 68 Outro

This course is great if you already have a decent understanding of the basics of Unreal, but are looking to develop greater skills inside the engine.,It's also ideal if you want to create an ‘Assassins Creed’ like sort of combat stealth game.,And it's perfect if you want to fully complete a whole project.


 

Create an account or login to comment

You must be a member in order to leave a comment

Create account

Create an account on our community. It's easy!

Log in

Already have an account? Log in here.

Similar threads

Top Bottom