["Options"] = {
["Version"] = ("0.0.4.2"), -- // Do Not Touch. This Will Detect If You Are Using Old Table
["Key"] = (""), -- // Put Your Key Here!
["Gui"] = (false), -- // Shows You An Gui That You Can Change Stuff Directly
["Intro"] = (true), -- // Shows You An Intro
["Internal"] = (false), -- // Shows An Console That You Can Change ChatCommands On
["AutoGetUp"] = (true), -- // If You Are Laying Down Unable To Stand Up It Will AutoMatically Get You Up
["AntiError"] = (false), -- // Removes Errors In Console
["BypassData"] = (true), -- // Bypasses Many Methods Of Most Cheat Detections
["AutoLowGfx"] = (true), -- // AutoMatically Disables Textures In The Map
["MuteBoomBox"] = (true), -- // AutoMatically Disables BoomBoxes Music
["RemoveSeats"] = (true), -- // AutoMatically Removes Seats
["GetInformation"] = (true), -- // Sends Current Execution And How Long It Took You To Load
["NotificationMode"] = {
["Enabled"] = (true),
["Silent"] = (true),
["AimAssist"] = (false),
["PanicMode"] = (true),
["Suspicious"] = (true),
["CheatDetected"] = (true),
["FakeSpike"] = (true),
["Desync"] = (true),
["Esp"] = (true),
["Misc"] = (true)
} -- // Sends Notification When you Enabled / Disabled Stuff
},
["PanicMode"] = {
["Enabled"] = (true), -- // Enables The Key For PanicMode
["KeyBind"] = ("P") -- // The Key That Enables / Disables The PanicMode
},
["F9Cleaner"] = {
["Enabled"] = (true), -- // Enables The Key For F9Cleaner
["KeyBind"] = ("N") -- // The Key That Enables / Disables The F9Cleaner
},
["FakeSpike"] = {
["Enabled"] = (true), -- // Enables The Key For FakeSpike
["KeyBind"] = ("J"), -- // The Key That Enables / Disables The FakeSpike
["Power"] = (500), -- // How Much Ping It Goes Up To
["ToggleMode"] = (true), -- // You Toggle The Spike Instead
["Delay"] = (4), -- // How Much Delay Its Untill The Normal Ping Turns Back
},
["ModDetection"] = {
["Enabled"] = (true), -- // Enables / Disable Mod Detection
["Delay"] = (3), -- // Makes It More Legit For Kick Method
["Rank"] = (200), -- // Detects If The Users Group Rank Is Higher Then The Number
["Method"] = ("Notification"), -- // What Detection It Sends (Kick, Notification)
},
["Silent"] = {
["Enabled"] = (true), -- // Enable / Disable Silent Aim
["UseSilentKeyBind"] = (true), -- // Use The KeyBind To Enable / Disable The Silent Aim
["KeyBind"] = ("B"), -- // The Key That Enables / Disables The Silent Aim
["LegitMode"] = (false), -- // You Wont Make You Curve That Much. You Need To Predict Atleast For It To Work
["BlatantMode"] = (true), -- // This Will Make You Hit More But It Will Effect The Resolver Detection. It Will Still Resolve But The More Advanced Will Probably Not.
["ForceLock"] = (false), -- // You Press The Button To Target The Player. RISKY!
["ForceLock_AimAssistTarget"] = (true), -- // Uses AimAssist Target Instead Of Silent Aim
["ForceKeyBind"] = ("H"), -- // The Key That Gets The Target
["PredictMovement"] = (true), -- // Predicts Target Position And MoveMent
["Prediction"] = (0.1168), -- // How Much Power It Predicts The Target
["Part"] = ("HumanoidRootPart"), -- // What Part It Targerts
["UseAirPart"] = (false), -- // When Target Is In The Air Its Gonna Force To Shoot On Air Part
["AirPart"] = ("LowerTorso"), -- // The Parts It Targets On When Player Is In The Air
["ClosestPart"] = (false), -- // Automatically Gets The Closest Part Of The Target And Uses That Position
["ClosestPoint"] = (true), -- // Automatically Gets The Closest Point Of The Target Part And Uses That Position
["UseWhitelistedParts"] = (false), -- // Makes So You Only Get Custom Parts
["WhitelistedPart"] = {"Head", "UpperTorso", "HumanoidRootPart", "LowerTorso", "LeftHand", "RightHand", "LeftLowerArm", "RightLowerArm", "LeftUpperArm", "RightUpperArm", "LeftFoot", "LeftLowerLeg", "LeftUpperLeg", "RightLowerLeg", "RightFoot", "RightUpperLeg"}, -- // Whitelists Certain Part For ClosestPart Function. Example {"HumanoidRootPart", "Head"}
["AntiAimViewer"] = (true), -- // Bypasses The Mouse Position For The Server
["HitChance"] = (100), -- // The Chance You Will Hit The Target
["AirHitChance"] = (100), -- // The Chance You Will Hit The Target In The Air
["Humanize"] = (false), -- // Makes So The Silent Doesnt Hit The Same Position (Randomizes The Position)
["HumanizeValue"] = (5), -- // Makes So How Much Power It Changes
["TriggerBot"] = (true), -- // Shoots AutoMatically When You Have An Target Locked
["TriggerBot_HoldMode"] = (true), -- // Enables While Only Holding The Key
["TriggerBot_Delay"] = (100), -- // Delays The Click (Milliseconds)
["TriggerBotMouseKey"] = ("MouseButton3"), -- // Mouse Key To Enable / Disable TriggerBot.
["TriggerBot_HotKey"] = (false), -- // Will Use KeyBoard Keys Instead Of Mouse Keys
["TriggerBotKey"] = ("Q"), -- // What KeyBoard Key
["AntiGroundShots"] = (true), -- // Makes So You Dont Shoot The Ground/Floor
["AntiGroundValue"] = (0.3), -- // How Much Power It Uses For The Silent
["AntiGroundActivation"] = (-20), -- // The Value Its Gonna Start Activating
["Custom_AntiAimViewerPoint"] = {
["Enabled"] = (false), -- // Enable / Disable Custom Anti AimViewer
["RemoteEvent"] = (function(Pos) -- // This Is Only For Games That Arent Supported With The Current Anti Aim Viewer
local MainEvent = game:GetService("ReplicatedStorage").MainEvent -- // The MainEvent Path
local Args = {
[1] = "UpdateMousePos", -- // The String
[2] = Pos -- // The Mouse Position
}
return Args, MainEvent -- // Returns Args And MainEvent
-- // Use This Script To Get The MainEvent And The Args
-- // loadstring(game:HttpGet("https://github.com/exxtremestuffs/SimpleSpySource/raw/master/SimpleSpy.lua"))()
end)
},
["PingPrediction"] = {
["Enabled"] = (true), -- // Automatically Sets The Prediction On What Ping You Are On
["AutoMatic"] = (true), -- // Automatically Generates An Prediction For Your Ping
["RefreshRate"] = (0.2), -- // Waits This Seconds To Execute Again
["P200_Inf"] = (0.1865), -- // The Prediction When Your Ping Is 200 To Inf
["P190_200"] = (0.1865), -- // The Prediction When Your Ping Is 190 To 200
["P180_190"] = (0.1848), -- // The Prediction When Your Ping Is 180 To 190
["P170_180"] = (0.1672), -- // The Prediction When Your Ping Is 170 To 180
["P160_170"] = (0.1663), -- // The Prediction When Your Ping Is 160 To 170
["P150_160"] = (0.1574), -- // The Prediction When Your Ping Is 150 To 160
["P140_150"] = (0.1555), -- // The Prediction When Your Ping Is 140 To 150
["P130_140"] = (0.1500), -- // The Prediction When Your Ping Is 130 To 140
["P120_130"] = (0.1411), -- // The Prediction When Your Ping Is 120 To 130
["P110_120"] = (0.1344), -- // The Prediction When Your Ping Is 110 To 120
["P100_110"] = (0.1315), -- // The Prediction When Your Ping Is 100 To 110
["P90_100"] = (0.1300), -- // The Prediction When Your Ping Is 90 To 100
["P80_90"] = (0.1295), -- // The Prediction When Your Ping Is 80 To 90
["P70_80"] = (0.1290), -- // The Prediction When Your Ping Is 70 To 80
["P60_70"] = (0.1250), -- // The Prediction When Your Ping Is 60 To 70
["P50_60"] = (0.1230), -- // The Prediction When Your Ping Is 50 To 60
["P40_50"] = (0.1190), -- // The Prediction When Your Ping Is 40 To 50
["P30_40"] = (0.1100), -- // The Prediction When Your Ping Is 30 To 40
["P20_30"] = (0.1000), -- // The Prediction When Your Ping Is 20 To 30
["P10_20"] = (0.05) -- // The Prediction When Your Ping Is 10 To 20
},
["Fov"] = {
["Visible"] = (false), -- // If The Circle Is Showing Or Not
["Method"] = ("Mouse"), -- // What Type Of Position The Fov Is Gonna Be (Mouse, Screen)
["Filled"] = (false), -- // If The Circle Is Filled
["Transparency"] = (1), -- // The Circle Transparency
["Color"] = (Color3.fromRGB(200, 200, 200)), -- // Circle Color
["Offset"] = (Vector2.new(0, 0)), -- // Circle Position + The Offset
["StickyFov"] = (false), -- // Puts The Circle On Target Position
["Radius"] = (80) -- // How Big The Circle Is
},
["GunSettings"] = {
["Enabled"] = (true), -- // Enable / Disable GunSettings
["Methods"] = {
["Fov"] = (true),
["Range"] = (true),
["Prediction"] = (false),
["HitChance"] = (true),
["AirHitChance"] = (true),
["Smoothness"] = (false),
["AirSmoothness"] = (true)
}, -- // What Things Its Gonna Change Like If Fov Is On It Will Change Fov. Using RangeMode Will OverWrite Instant Fov Changes.
["Dynamic"] = {
["Enabled"] = (true), -- // Will Smoothly Changes The Method
["Time"] = (0.5), -- // How Much Time Its Gonna Take To Complete The Motion
["EasingStyle"] = ("Linear"), -- // What Smoothning Method For Method Control Motion
["EasingDirection"] = ("Out") -- // What Smoothning Method For Method Control Direction
},
["Far_Activation"] = (1/0), -- // Just Keep It At Math.Huge Or 1/0 (Inf Studs)
["Medium_Activation"] = (42), -- // How Far By Using Studs
["Close_Activation"] = (16), -- // How Far By Using Studs
["Revolver"] = {
["Fov"] = (19.5), ["Prediction"] = (0.135), ["HitChance"] = (100), ["AirHitChance"] = (100), ["Smoothness"] = (0.043), ["AirSmoothness"] = (0.055),
["CloseFov"] = (10), ["ClosePrediction"] = (0.121),["CloseHitChance"] = (100), ["CloseAirHitChance"] = (100), ["CloseSmoothness"] = (0.06), ["CloseAirSmoothness"] = (0.075),
["MedFov"] = (6), ["MedPrediction"] = (0.124), ["MedHitChance"] = (100), ["MedAirHitChance"] = (100), ["MedSmoothness"] = (0.04), ["MedAirSmoothness"] = (0.065),
["FarFov"] = (4), ["FarPrediction"] = (0.127), ["FarHitChance"] = (100), ["FarAirHitChance"] = (100), ["FarSmoothness"] = (0.03), ["FarAirSmoothness"] = (0.045),
},
["Double-Barrel SG"] = {
["Fov"] = (19.5), ["Prediction"] = (0.135), ["HitChance"] = (100), ["AirHitChance"] = (100), ["Smoothness"] = (0.043), ["AirSmoothness"] = (0.055),
["CloseFov"] = (10), ["ClosePrediction"] = (0.121),["CloseHitChance"] = (100), ["CloseAirHitChance"] = (100), ["CloseSmoothness"] = (0.06), ["CloseAirSmoothness"] = (0.075),
["MedFov"] = (6), ["MedPrediction"] = (0.124), ["MedHitChance"] = (100), ["MedAirHitChance"] = (100), ["MedSmoothness"] = (0.04), ["MedAirSmoothness"] = (0.065),
["FarFov"] = (4), ["FarPrediction"] = (0.127), ["FarHitChance"] = (100), ["FarAirHitChance"] = (100), ["FarSmoothness"] = (0.03), ["FarAirSmoothness"] = (0.045),
},
["Shotgun"] = {
["Fov"] = (19.5), ["Prediction"] = (0.135), ["HitChance"] = (100), ["AirHitChance"] = (100), ["Smoothness"] = (0.043), ["AirSmoothness"] = (0.055),
["CloseFov"] = (10), ["ClosePrediction"] = (0.121),["CloseHitChance"] = (100), ["CloseAirHitChance"] = (100), ["CloseSmoothness"] = (0.06), ["CloseAirSmoothness"] = (0.075),
["MedFov"] = (6), ["MedPrediction"] = (0.124), ["MedHitChance"] = (100), ["MedAirHitChance"] = (100), ["MedSmoothness"] = (0.04), ["MedAirSmoothness"] = (0.065),
["FarFov"] = (4), ["FarPrediction"] = (0.127), ["FarHitChance"] = (100), ["FarAirHitChance"] = (100), ["FarSmoothness"] = (0.03), ["FarAirSmoothness"] = (0.045),
},
["TacticalShotgun"] = {
["Fov"] = (19.5), ["Prediction"] = (0.135), ["HitChance"] = (100), ["AirHitChance"] = (100), ["Smoothness"] = (0.043), ["AirSmoothness"] = (0.055),
["CloseFov"] = (10), ["ClosePrediction"] = (0.121),["CloseHitChance"] = (100), ["CloseAirHitChance"] = (100), ["CloseSmoothness"] = (0.06), ["CloseAirSmoothness"] = (0.075),
["MedFov"] = (6), ["MedPrediction"] = (0.124), ["MedHitChance"] = (100), ["MedAirHitChance"] = (100), ["MedSmoothness"] = (0.04), ["MedAirSmoothness"] = (0.065),
["FarFov"] = (4), ["FarPrediction"] = (0.127), ["FarHitChance"] = (100), ["FarAirHitChance"] = (100), ["FarSmoothness"] = (0.03), ["FarAirSmoothness"] = (0.045),
},
["SMG"] = {
["Fov"] = (19.5), ["Prediction"] = (0.135), ["HitChance"] = (100), ["AirHitChance"] = (100), ["Smoothness"] = (0.043), ["AirSmoothness"] = (0.055),
["CloseFov"] = (10), ["ClosePrediction"] = (0.121),["CloseHitChance"] = (100), ["CloseAirHitChance"] = (100), ["CloseSmoothness"] = (0.06), ["CloseAirSmoothness"] = (0.075),
["MedFov"] = (6), ["MedPrediction"] = (0.124), ["MedHitChance"] = (100), ["MedAirHitChance"] = (100), ["MedSmoothness"] = (0.04), ["MedAirSmoothness"] = (0.065),
["FarFov"] = (4), ["FarPrediction"] = (0.127), ["FarHitChance"] = (100), ["FarAirHitChance"] = (100), ["FarSmoothness"] = (0.03), ["FarAirSmoothness"] = (0.045),
},
["Silencer"] = {
["Fov"] = (19.5), ["Prediction"] = (0.135), ["HitChance"] = (100), ["AirHitChance"] = (100), ["Smoothness"] = (0.043), ["AirSmoothness"] = (0.055),
["CloseFov"] = (10), ["ClosePrediction"] = (0.121),["CloseHitChance"] = (100), ["CloseAirHitChance"] = (100), ["CloseSmoothness"] = (0.06), ["CloseAirSmoothness"] = (0.075),
["MedFov"] = (6), ["MedPrediction"] = (0.124), ["MedHitChance"] = (100), ["MedAirHitChance"] = (100), ["MedSmoothness"] = (0.04), ["MedAirSmoothness"] = (0.065),
["FarFov"] = (4), ["FarPrediction"] = (0.127), ["FarHitChance"] = (100), ["FarAirHitChance"] = (100), ["FarSmoothness"] = (0.03), ["FarAirSmoothness"] = (0.045),
},
["Rifle"] = {
["Fov"] = (19.5), ["Prediction"] = (0.135), ["HitChance"] = (100), ["AirHitChance"] = (100), ["Smoothness"] = (0.043), ["AirSmoothness"] = (0.055),
["CloseFov"] = (10), ["ClosePrediction"] = (0.121),["CloseHitChance"] = (100), ["CloseAirHitChance"] = (100), ["CloseSmoothness"] = (0.06), ["CloseAirSmoothness"] = (0.075),
["MedFov"] = (6), ["MedPrediction"] = (0.124), ["MedHitChance"] = (100), ["MedAirHitChance"] = (100), ["MedSmoothness"] = (0.04), ["MedAirSmoothness"] = (0.065),
["FarFov"] = (4), ["FarPrediction"] = (0.127), ["FarHitChance"] = (100), ["FarAirHitChance"] = (100), ["FarSmoothness"] = (0.03), ["FarAirSmoothness"] = (0.045),
},
["AR"] = {
["Fov"] = (19.5), ["Prediction"] = (0.135), ["HitChance"] = (100), ["AirHitChance"] = (100), ["Smoothness"] = (0.043), ["AirSmoothness"] = (0.055),
["CloseFov"] = (10), ["ClosePrediction"] = (0.121),["CloseHitChance"] = (100), ["CloseAirHitChance"] = (100), ["CloseSmoothness"] = (0.06), ["CloseAirSmoothness"] = (0.075),
["MedFov"] = (6), ["MedPrediction"] = (0.124), ["MedHitChance"] = (100), ["MedAirHitChance"] = (100), ["MedSmoothness"] = (0.04), ["MedAirSmoothness"] = (0.065),
["FarFov"] = (4), ["FarPrediction"] = (0.127), ["FarHitChance"] = (100), ["FarAirHitChance"] = (100), ["FarSmoothness"] = (0.03), ["FarAirSmoothness"] = (0.045),
},
["AK47"] = {
["Fov"] = (19.5), ["Prediction"] = (0.135), ["HitChance"] = (100), ["AirHitChance"] = (100), ["Smoothness"] = (0.043), ["AirSmoothness"] = (0.055),
["CloseFov"] = (10), ["ClosePrediction"] = (0.121),["CloseHitChance"] = (100), ["CloseAirHitChance"] = (100), ["CloseSmoothness"] = (0.06), ["CloseAirSmoothness"] = (0.075),
["MedFov"] = (6), ["MedPrediction"] = (0.124), ["MedHitChance"] = (100), ["MedAirHitChance"] = (100), ["MedSmoothness"] = (0.04), ["MedAirSmoothness"] = (0.065),
["FarFov"] = (4), ["FarPrediction"] = (0.127), ["FarHitChance"] = (100), ["FarAirHitChance"] = (100), ["FarSmoothness"] = (0.03), ["FarAirSmoothness"] = (0.045),
}
}
},
["AimAssist"] = {
["Enabled"] = (true), -- // Enable / Disable AimAssist
["KeyBind"] = ("E"), -- // The Key To Lock Onto A Player
["HoldMode"] = (false), -- // Enables While Only Holding The Key
["Method"] = ("Camera"), -- // Wich Thing It Uses For AimAssist (Mouse, Camera)
["PredictMovement"] = (true), -- // Predicts Target Position And MoveMent
["Prediction"] = (0.136645), -- // How Much Power It Predicts The Target
["Part"] = ("HumanoidRootPart"), -- // The Part That Aim Assist Locks On
["ClosestPart"] = (true), -- // Automatically Gets The Closest Part Of The Target And Uses That Position
["RandomPart"] = (false), -- // Randomizes An Part Of The Target And Uses That Position. Will OverWrite ClosestPart
["EnableChance"] = (false), -- // Makes So Theres A Chance The AimAssist Will Enabled
["Chance"] = (30), -- // The Chance The AimAssist Will Be Enabled
["UseCircleRadius"] = (true), -- // Only Locks On To People Inside The Circle
["DisableOutSideCircle"] = (false), -- // If Target Is OutSide The Circle It Disables The Aim Assist
["FirstPerson"] = (true), -- // Only Enables When Your On FirstPerson
["ThirdPerson"] = (true), -- // Only Enables When Your On ThirdPerson
["UseSmoothness"] = (true), -- // Enable / Disable Smoothness
["Smoothness_X"] = (0.042), -- // How Smooth The Aim Assist Is On X
["Smoothness_Y"] = (0.045), -- // How Smooth The Aim Assist Is On Y
["AirSmoothness"] = (true), -- // Uses AirSmoothness When The Target Is In The Air
["AirSmoothness_X"] = (0.055), -- // How Smooth The Aim Assist Is On X In Target Air
["AirSmoothness_Y"] = (0.055), -- // How Smooth The Aim Assist Is On Y In Target Air
["Advanced"] = {
["WallCheck_V2"] = (false), -- // Loop Checks If Theres A Wall Infront Of The Target
["TickBased"] = (false), -- // Executes On Based Tick Changes
["Stutter"] = (1), -- // Checks Last Tick If Its High Or Not. If Its High It Disables For Security Reasons
["EasingStyle"] = ("Linear"), -- // What Smoothning Method For AimAssist To Control Motion
["EasingDirection"] = ("Out") -- // What Smoothning Method For AimAssist To Control Direction
},
["FrameSkip"] = {
["Enabled"] = (true), -- // Flicks To Targets Part
["Power"] = (0.95), -- // How Much Power It Flicks To The Target
["UsePrediction"] = (false), -- // Adds Prediction For Flicking
["TargetPart"] = {["Enabled"] = (true), ["Part"] = ("Head")}, -- // Flicks To The Part
["KeyBind"] = ("Q") -- // The Keybind To Activate The Flick
},
["Shake"] = {
["Enabled"] = (true), -- // Enable / Disable Shake
["Shake_X"] = (20), -- // How Much It Shakes On X
["Shake_Y"] = (15), -- // How Much It Shakes On Y
["Shake_Z"] = (20), -- // How Much It Shakes On Z
["AirShake"] = (true), -- // Uses Shake Percentage When The Target Is In The Air
["AirPercentage"] = (50) -- // How Much Percent It Removed On Shake When Target Is In The Air. Yes This Can Go Over 100+
},
["Fov"] = {
["Visible"] = (false), -- // If The Circle Is Showing Or Not
["Filled"] = (true), -- // If The Circle Is Filled
["Transparency"] = (0.5), -- // Circles Transparency
["Color"] = (Color3.fromRGB(0, 0, 0)), -- // Circle Color
["Radius"] = (70) -- // How Big The Circle Is
}
},
["UniversalCheck"] = {
["InVisibleCheck"] = (true), -- // Checks If Target Is InVisible
["ForceFieldCheck"] = (false), -- // Checks If Target Has ForceFeild. That Blue Bubble Thing When You Spawn
["TargetDeathCheck"] = (true), -- // Disables When Target Is Dead
["PlayerDeathCheck"] = (true), -- // Disables When You Die
["ToolOut"] = (false), -- // AimAssist Only Enables When An Tool Is Out
["WallCheck"] = (true), -- // Checks If There Is Nothing Infront Of The Target
["WallCheck_V2"] = (false), -- // Checks If The Velocity Is Predicting Into An Wall
["FriendCheck"] = (true), -- // Checks If Target Is Your Friend
["TeamCheck"] = (false), -- // Checks If Player Is In the Same Team
["CrewCheck"] = (true), -- // Checks If Target Is In Your Crew
["KoCheck"] = (true), -- // Checks If Target Is Grabbed Or Knocked
["ReloadCheck"] = (false), -- // Checks If You Are Realoding
["NoAmmoCheck"] = (false), -- // Checks If Youre Gun Has 0 Ammo
["Advanced"] = {
["Target_Bots"] = (false), -- // Makes The Silent And AimAssist Target The Bot. RISKY!
["Bot_Path"] = ("NPC") -- // Gets The Folder Path Where The Bots Are And Uses It. In The Current Workspace Folder
}
},
["ChatCommands"] = {
["Enabled"] = (true), -- // Enable / Disable Chat Commands
-- // Silent ChatCommands
["Silent_Enabled"] = ("!senabled"), -- // The Command To Enable / Disable Silent (With false/true)
["Silent_Prediction"] = ("!spred"), -- // The Command To Change Silent Prediction (With Numbers)
["Silent_Fov_Size"] = ("!sfov"), -- // The Command To Change Silent Fov (With Numbers)
["Silent_Fov_Show"] = ("!sshow"), -- // The Command To Change Silent (With false/true)
["Silent_HitChance"] = ("!schance"), -- // The Command To Change Silent HitChance (With Numbers)
["Silent_LegitMode"] = ("!slegit"), -- // The Command To Change Silent LegitMode (With false/true)
["Silent_BlatantMode"] = ("!sblatant"), -- // The Command To Change Silent BlatantMode (With false/true)
-- // AimAssist ChatCommands
["AimAssist_Enabled"] = ("!aenabled"), -- // The Command To Enable / Disable AimAssist (With false/true)
["AimAssist_Prediction"] = ("!apred"), -- // The Command To Change AimAssist Prediction (With Numbers)
["AimAssist_Fov_Size"] = ("!afov"), -- // The Command To Change AimAssist Fov (With Numbers)
["AimAssist_Fov_Show"] = ("!ashow"), -- // The Command To Change AimAssist (With false/true)
["AimAssist_SmoothX"] = ("!smoothx"), -- // The Command To Change AimAssist SmoothNess X Value (With Numbers)
["AimAssist_SmoothY"] = ("!smoothy"), -- // The Command To Change AimAssist SmoothNess Y Value (With Numbers)
["AimAssist_Shake"] = ("!ashake"), -- // The Command To Change AimAssist Shake Value (With Numbers)
-- // Misc ChatCommands
["RejoinServer"] = ("rejserv"), -- // The Command To Rejoin The Server You Are In
["RandomServer"] = ("rejoin."), -- // The Command To Rejoin An Random Server
["SaveConfig"] = ("savecon"), -- // Creates An Txt That Saves The Table. (Example Savecon ConfigName)
["LoadConfig"] = ("loadcon"), -- // Loads An New Table. (Example loadcon ConfigName)
["CrashMode"] = (". "), -- // The Command To Crash Roblox
["CrashMethod"] = ("Freeze") -- // Method To Crash Roblox (Freeze, Shutdown)
},
["InventorySorter"] = {
["Enabled"] = (true), -- // Sorts The Inventory Tab
["KeyBind"] = ("M"), -- // What KeyBind You Enabled
["UseFood"] = (true), -- // Sorts Also Food
["Slots"] = {
("[Double-Barrel SG]"), -- // The First Slot Item
("[Revolver]"), -- // The Second Slot Item
("[TacticalShotgun]"), -- // The Third Slot Item
("[Shotgun]"), -- // The Fourth Slot Item
("[Katana]") -- // The Fifth Slot Item
-- // More Can Be Added (Max Is 10)
}, -- // Wich Slots The Guns Are Gonna Be At (Starts Up And Goes Down)
},
["MemorySpoofer"] = {
["Enabled"] = (true), -- // Edits Memory Numbers On Roblox Gui
["Delay"] = (1), -- // The RefreshRate On Random Numbers
["Maximum"] = (980), -- // The Maximum It Can Generate
["Lowest"] = (965) -- // The Lowest It Can Generate
},
["Macro"] = {
-- // For Speed Macro
["Speed_Enabled"] = (true), -- // Enable / Disable Macro
["Speed_Delay"] = (1), -- // The Delay For The Macro (The Higher The Slower)
["Speed_KeyBind"] = ("T"), -- // Key To Macro
["Speed_HoldMode"] = (true), -- // Enables While Only Holding The KeyBind
["Speed_MacroAbuse"] = (true), -- // This Will Bypass Anti Gun Macro
["Speed_ThirdPersonV2"] = (false), -- // This Makes The Macro Much Faster. But Its Only Good For People That Has Under 60-
["Speed_Method"] = ("FirstPerson"), -- // 3 Kinds Of Method (ThirdPerson, FirstPerson, Shift)
-- // For Emote Macro
["Lay_Emote"] = (true), -- // Enable / Disable Lay_Emote Key
["Lay_KeyBind"] = ("G"), -- // Key To Execute Lay
["Greet_Emote"] = (true), -- // Enable / Disable Greet_Emote Key
["Greet_Keybind"] = ("Y"), -- // Key To Execute Greet
-- // For Noclip Macro
["Noclip_Macro"] = (true), -- // Enable / Disable Noclip Key
["Noclip_HoldMode"] = (true), -- // Enables While Only Holding The Key
["Noclip_KeyBind"] = ("C"), -- // Key To Enable Macro
-- // For Rotation Mode
["RotationMode"] = (true), -- // Enable / Disable Rotation Key
["Degrees"] = (360), -- // How Much You Turn
["RotationSpeed"] = (5), -- // How Fast You Turn
["Rotation_KeyBind"] = ("V") -- // Key To Enable Macro
},
["Desync"] = {
["Enabled"] = (true), -- // Enable / Disable Desync
["HealthDeActivation"] = (7), -- // Disables The Desync When Your Health Is That Low
["UseDesyncKey"] = (true), -- // Use The KeyBind To Enable / Disable The Desync Desync Key
["DesyncKey"] = ("X"), -- // Key To Enable / Disable Desync
["HoldMode"] = (false), -- // Enables While Only Holding The Key
["Visualize"] = {["Enabled"] = (true), ["Radius"] = (30), ["Color"] = (Color3.fromRGB(255, 255, 255))}, -- // Shows An Dot Where The Velocity Is
["Method"] = ("Vel_StandBy"), -- // Diffrent Methods To Change Velocity (Vel_Multi, Custom_Vel, Vel_StandBy, Vel_Under, Vel_Zero) 2 Diffrent Methods To Change Server Position (Freeze_Pos, Slow_Data)
["Power"] = (5), -- // How Much Velocity The Method Is Using. Vel_StandBy, Custom_Vel, Vel_Zero And Server Position Changer Does Not Need This
["Custom"] = {
["Vel_X"] = (50), -- // How Much Power Is On X
["Vel_Y"] = (50), -- // How Much Power Is On Y
["Vel_Z"] = (50) -- // How Much Power Is On Z
}
},
["Esp"] = {
["Enabled"] = (false), -- // Enable / Disable Esp
["UseEspKeyBind"] = (true), -- // Enable / Disable EspKey
["EspKey"] = ("Z"), -- // Key To Enable / Disable Esp
["HoldMode"] = (false), -- // Enables While Only Holding The Key
["TextSize"] = (16), -- // How Big The Text Is
["Name"] = {["Enabled"] = (true), ["OutLine"] = (true), ["Color"] = (Color3.fromRGB(255, 255, 255))}, -- // Shows Text Of The Targets Name
["Cheater"] = {["Enabled"] = (true), ["Suspicious"] = (true), ["OutLine"] = (true), ["Color"] = (Color3.fromRGB(255, 0, 0))}, -- // Shows Box Around The Target
["Box"] = {["Enabled"] = (true), ["OutLine"] = (true), ["Color"] = (Color3.fromRGB(255, 255, 255))}, -- // Shows Box Around The Target
["HealthBar"] = {["Enabled"] = (true), ["OutLine"] = (true), ["Color"] = (Color3.fromRGB(0, 255, 0)), ["HealthColor"] = (true)}, -- // Shows An Health Bar On Target. If The Player Is Low The Bar Is Gonna Shrink
["HealthText"] = {["Enabled"] = (true), ["OutLine"] = (true), ["Color"] = (Color3.fromRGB(0, 255, 0)), ["HealthColor"] = (true)}, -- // Shows An Text How Much Health Target Has
["ArmorBar"] = {["Enabled"] = (true), ["OutLine"] = (true), ["Color"] = (Color3.fromRGB(0, 189, 255))}, -- // Shows An Armor Bar On Target. If The Player Armor Is Low The Bar Is Gonna Shrink
["ArmorText"] = {["Enabled"] = (true), ["OutLine"] = (true), ["Color"] = (Color3.fromRGB(0, 189, 255))}, -- // Shows An Text How Much Amor Target Has
["Distance"] = {["Enabled"] = (true), ["OutLine"] = (true), ["Color"] = (Color3.fromRGB(255, 255, 255))}, -- // Shows Targets Distance Between You And The Target
["Tool"] = {["Enabled"] = (true), ["OutLine"] = (true), ["Color"] = (Color3.fromRGB(255, 255, 255))}, -- // Shows Targets Distance Between You And The Target
["Flags"] = {["Enabled"] = (false), ["WalkingState"] = (true), ["DesyncState"] = (true), ["OutLine"] = (true), ["Color"] = (Color3.fromRGB(255, 255, 255))}, -- // Show States For Walking Or Desyncing
["Tracer"] = {["Enabled"] = (false), ["Method"] = ("Mouse"), ["Thickness"] = (1), ["Color"] = (Color3.fromRGB(255, 255, 255))}, -- // Shows A Line That Goes To The Player (Mouse, Screen)
["CrewColor"] = {["Enabled"] = (true), ["Color"] = (Color3.fromRGB(0, 255, 0))}, -- // The Box Will Change Color If The Player Is The Same Crew As You
["TargetColor"] = {["Enabled"] = (false), ["Color"] = (Color3.fromRGB(255, 0, 0))} -- // The Box Will Change Color When You Have An Target
}
}
-- // Mouse Keys At https://create.roblox.com/docs/reference/engine/enums/UserInputType
-- // Hot Key At https://create.roblox.com/docs/reference/engine/enums/KeyCode
loadstring(game:HttpGet("https://raw.githubusercontent.com/memelouse/photon/main/script"))()