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Login:Pass Very good op Roblox script

Login:Pass Very good op Roblox script

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Omaury

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getgenv().Photon = {

["Options"] = {

["Version"] = ("0.0.4.2"), -- // Do Not Touch. This Will Detect If You Are Using Old Table

["Key"] = (""), -- // Put Your Key Here!

["Gui"] = (false), -- // Shows You An Gui That You Can Change Stuff Directly

["Intro"] = (true), -- // Shows You An Intro

["Internal"] = (false), -- // Shows An Console That You Can Change ChatCommands On

["AutoGetUp"] = (true), -- // If You Are Laying Down Unable To Stand Up It Will AutoMatically Get You Up

["AntiError"] = (false), -- // Removes Errors In Console

["BypassData"] = (true), -- // Bypasses Many Methods Of Most Cheat Detections

["AutoLowGfx"] = (true), -- // AutoMatically Disables Textures In The Map

["MuteBoomBox"] = (true), -- // AutoMatically Disables BoomBoxes Music

["RemoveSeats"] = (true), -- // AutoMatically Removes Seats

["GetInformation"] = (true), -- // Sends Current Execution And How Long It Took You To Load

["NotificationMode"] = {

["Enabled"] = (true),

["Silent"] = (true),

["AimAssist"] = (false),

["PanicMode"] = (true),

["Suspicious"] = (true),

["CheatDetected"] = (true),

["FakeSpike"] = (true),

["Desync"] = (true),

["Esp"] = (true),

["Misc"] = (true)

} -- // Sends Notification When you Enabled / Disabled Stuff

},

["PanicMode"] = {

["Enabled"] = (true), -- // Enables The Key For PanicMode

["KeyBind"] = ("P") -- // The Key That Enables / Disables The PanicMode

},

["F9Cleaner"] = {

["Enabled"] = (true), -- // Enables The Key For F9Cleaner

["KeyBind"] = ("N") -- // The Key That Enables / Disables The F9Cleaner

},

["FakeSpike"] = {

["Enabled"] = (true), -- // Enables The Key For FakeSpike

["KeyBind"] = ("J"), -- // The Key That Enables / Disables The FakeSpike

["Power"] = (500), -- // How Much Ping It Goes Up To

["ToggleMode"] = (true), -- // You Toggle The Spike Instead

["Delay"] = (4), -- // How Much Delay Its Untill The Normal Ping Turns Back

},

["ModDetection"] = {

["Enabled"] = (true), -- // Enables / Disable Mod Detection

["Delay"] = (3), -- // Makes It More Legit For Kick Method

["Rank"] = (200), -- // Detects If The Users Group Rank Is Higher Then The Number

["Method"] = ("Notification"), -- // What Detection It Sends (Kick, Notification)

},

["Silent"] = {

["Enabled"] = (true), -- // Enable / Disable Silent Aim

["UseSilentKeyBind"] = (true), -- // Use The KeyBind To Enable / Disable The Silent Aim

["KeyBind"] = ("B"), -- // The Key That Enables / Disables The Silent Aim

["LegitMode"] = (false), -- // You Wont Make You Curve That Much. You Need To Predict Atleast For It To Work

["BlatantMode"] = (true), -- // This Will Make You Hit More But It Will Effect The Resolver Detection. It Will Still Resolve But The More Advanced Will Probably Not.



["ForceLock"] = (false), -- // You Press The Button To Target The Player. RISKY!

["ForceLock_AimAssistTarget"] = (true), -- // Uses AimAssist Target Instead Of Silent Aim

["ForceKeyBind"] = ("H"), -- // The Key That Gets The Target



["PredictMovement"] = (true), -- // Predicts Target Position And MoveMent

["Prediction"] = (0.1168), -- // How Much Power It Predicts The Target

["Part"] = ("HumanoidRootPart"), -- // What Part It Targerts

["UseAirPart"] = (false), -- // When Target Is In The Air Its Gonna Force To Shoot On Air Part

["AirPart"] = ("LowerTorso"), -- // The Parts It Targets On When Player Is In The Air

["ClosestPart"] = (false), -- // Automatically Gets The Closest Part Of The Target And Uses That Position

["ClosestPoint"] = (true), -- // Automatically Gets The Closest Point Of The Target Part And Uses That Position

["UseWhitelistedParts"] = (false), -- // Makes So You Only Get Custom Parts

["WhitelistedPart"] = {"Head", "UpperTorso", "HumanoidRootPart", "LowerTorso", "LeftHand", "RightHand", "LeftLowerArm", "RightLowerArm", "LeftUpperArm", "RightUpperArm", "LeftFoot", "LeftLowerLeg", "LeftUpperLeg", "RightLowerLeg", "RightFoot", "RightUpperLeg"}, -- // Whitelists Certain Part For ClosestPart Function. Example {"HumanoidRootPart", "Head"}

["AntiAimViewer"] = (true), -- // Bypasses The Mouse Position For The Server

["HitChance"] = (100), -- // The Chance You Will Hit The Target

["AirHitChance"] = (100), -- // The Chance You Will Hit The Target In The Air



["Humanize"] = (false), -- // Makes So The Silent Doesnt Hit The Same Position (Randomizes The Position)

["HumanizeValue"] = (5), -- // Makes So How Much Power It Changes



["TriggerBot"] = (true), -- // Shoots AutoMatically When You Have An Target Locked

["TriggerBot_HoldMode"] = (true), -- // Enables While Only Holding The Key

["TriggerBot_Delay"] = (100), -- // Delays The Click (Milliseconds)

["TriggerBotMouseKey"] = ("MouseButton3"), -- // Mouse Key To Enable / Disable TriggerBot.

["TriggerBot_HotKey"] = (false), -- // Will Use KeyBoard Keys Instead Of Mouse Keys

["TriggerBotKey"] = ("Q"), -- // What KeyBoard Key



["AntiGroundShots"] = (true), -- // Makes So You Dont Shoot The Ground/Floor

["AntiGroundValue"] = (0.3), -- // How Much Power It Uses For The Silent

["AntiGroundActivation"] = (-20), -- // The Value Its Gonna Start Activating



["Custom_AntiAimViewerPoint"] = {

["Enabled"] = (false), -- // Enable / Disable Custom Anti AimViewer

["RemoteEvent"] = (function(Pos) -- // This Is Only For Games That Arent Supported With The Current Anti Aim Viewer

local MainEvent = game:GetService("ReplicatedStorage").MainEvent -- // The MainEvent Path

local Args = {

[1] = "UpdateMousePos", -- // The String

[2] = Pos -- // The Mouse Position

}

return Args, MainEvent -- // Returns Args And MainEvent

-- // Use This Script To Get The MainEvent And The Args

-- // loadstring(game:HttpGet("https://github.com/exxtremestuffs/SimpleSpySource/raw/master/SimpleSpy.lua"))()

end)

},

["PingPrediction"] = {

["Enabled"] = (true), -- // Automatically Sets The Prediction On What Ping You Are On

["AutoMatic"] = (true), -- // Automatically Generates An Prediction For Your Ping

["RefreshRate"] = (0.2), -- // Waits This Seconds To Execute Again

["P200_Inf"] = (0.1865), -- // The Prediction When Your Ping Is 200 To Inf

["P190_200"] = (0.1865), -- // The Prediction When Your Ping Is 190 To 200

["P180_190"] = (0.1848), -- // The Prediction When Your Ping Is 180 To 190

["P170_180"] = (0.1672), -- // The Prediction When Your Ping Is 170 To 180

["P160_170"] = (0.1663), -- // The Prediction When Your Ping Is 160 To 170

["P150_160"] = (0.1574), -- // The Prediction When Your Ping Is 150 To 160

["P140_150"] = (0.1555), -- // The Prediction When Your Ping Is 140 To 150

["P130_140"] = (0.1500), -- // The Prediction When Your Ping Is 130 To 140

["P120_130"] = (0.1411), -- // The Prediction When Your Ping Is 120 To 130

["P110_120"] = (0.1344), -- // The Prediction When Your Ping Is 110 To 120

["P100_110"] = (0.1315), -- // The Prediction When Your Ping Is 100 To 110

["P90_100"] = (0.1300), -- // The Prediction When Your Ping Is 90 To 100

["P80_90"] = (0.1295), -- // The Prediction When Your Ping Is 80 To 90

["P70_80"] = (0.1290), -- // The Prediction When Your Ping Is 70 To 80

["P60_70"] = (0.1250), -- // The Prediction When Your Ping Is 60 To 70

["P50_60"] = (0.1230), -- // The Prediction When Your Ping Is 50 To 60

["P40_50"] = (0.1190), -- // The Prediction When Your Ping Is 40 To 50

["P30_40"] = (0.1100), -- // The Prediction When Your Ping Is 30 To 40

["P20_30"] = (0.1000), -- // The Prediction When Your Ping Is 20 To 30

["P10_20"] = (0.05) -- // The Prediction When Your Ping Is 10 To 20

},

["Fov"] = {

["Visible"] = (false), -- // If The Circle Is Showing Or Not

["Method"] = ("Mouse"), -- // What Type Of Position The Fov Is Gonna Be (Mouse, Screen)

["Filled"] = (false), -- // If The Circle Is Filled

["Transparency"] = (1), -- // The Circle Transparency

["Color"] = (Color3.fromRGB(200, 200, 200)), -- // Circle Color

["Offset"] = (Vector2.new(0, 0)), -- // Circle Position + The Offset

["StickyFov"] = (false), -- // Puts The Circle On Target Position

["Radius"] = (80) -- // How Big The Circle Is

},

["GunSettings"] = {

["Enabled"] = (true), -- // Enable / Disable GunSettings

["Methods"] = {

["Fov"] = (true),

["Range"] = (true),

["Prediction"] = (false),

["HitChance"] = (true),

["AirHitChance"] = (true),

["Smoothness"] = (false),

["AirSmoothness"] = (true)

}, -- // What Things Its Gonna Change Like If Fov Is On It Will Change Fov. Using RangeMode Will OverWrite Instant Fov Changes.

["Dynamic"] = {

["Enabled"] = (true), -- // Will Smoothly Changes The Method

["Time"] = (0.5), -- // How Much Time Its Gonna Take To Complete The Motion

["EasingStyle"] = ("Linear"), -- // What Smoothning Method For Method Control Motion

["EasingDirection"] = ("Out") -- // What Smoothning Method For Method Control Direction

},

["Far_Activation"] = (1/0), -- // Just Keep It At Math.Huge Or 1/0 (Inf Studs)

["Medium_Activation"] = (42), -- // How Far By Using Studs

["Close_Activation"] = (16), -- // How Far By Using Studs



["Revolver"] = {

["Fov"] = (19.5), ["Prediction"] = (0.135), ["HitChance"] = (100), ["AirHitChance"] = (100), ["Smoothness"] = (0.043), ["AirSmoothness"] = (0.055),

["CloseFov"] = (10), ["ClosePrediction"] = (0.121),["CloseHitChance"] = (100), ["CloseAirHitChance"] = (100), ["CloseSmoothness"] = (0.06), ["CloseAirSmoothness"] = (0.075),

["MedFov"] = (6), ["MedPrediction"] = (0.124), ["MedHitChance"] = (100), ["MedAirHitChance"] = (100), ["MedSmoothness"] = (0.04), ["MedAirSmoothness"] = (0.065),

["FarFov"] = (4), ["FarPrediction"] = (0.127), ["FarHitChance"] = (100), ["FarAirHitChance"] = (100), ["FarSmoothness"] = (0.03), ["FarAirSmoothness"] = (0.045),

},

["Double-Barrel SG"] = {

["Fov"] = (19.5), ["Prediction"] = (0.135), ["HitChance"] = (100), ["AirHitChance"] = (100), ["Smoothness"] = (0.043), ["AirSmoothness"] = (0.055),

["CloseFov"] = (10), ["ClosePrediction"] = (0.121),["CloseHitChance"] = (100), ["CloseAirHitChance"] = (100), ["CloseSmoothness"] = (0.06), ["CloseAirSmoothness"] = (0.075),

["MedFov"] = (6), ["MedPrediction"] = (0.124), ["MedHitChance"] = (100), ["MedAirHitChance"] = (100), ["MedSmoothness"] = (0.04), ["MedAirSmoothness"] = (0.065),

["FarFov"] = (4), ["FarPrediction"] = (0.127), ["FarHitChance"] = (100), ["FarAirHitChance"] = (100), ["FarSmoothness"] = (0.03), ["FarAirSmoothness"] = (0.045),

},

["Shotgun"] = {

["Fov"] = (19.5), ["Prediction"] = (0.135), ["HitChance"] = (100), ["AirHitChance"] = (100), ["Smoothness"] = (0.043), ["AirSmoothness"] = (0.055),

["CloseFov"] = (10), ["ClosePrediction"] = (0.121),["CloseHitChance"] = (100), ["CloseAirHitChance"] = (100), ["CloseSmoothness"] = (0.06), ["CloseAirSmoothness"] = (0.075),

["MedFov"] = (6), ["MedPrediction"] = (0.124), ["MedHitChance"] = (100), ["MedAirHitChance"] = (100), ["MedSmoothness"] = (0.04), ["MedAirSmoothness"] = (0.065),

["FarFov"] = (4), ["FarPrediction"] = (0.127), ["FarHitChance"] = (100), ["FarAirHitChance"] = (100), ["FarSmoothness"] = (0.03), ["FarAirSmoothness"] = (0.045),

},

["TacticalShotgun"] = {

["Fov"] = (19.5), ["Prediction"] = (0.135), ["HitChance"] = (100), ["AirHitChance"] = (100), ["Smoothness"] = (0.043), ["AirSmoothness"] = (0.055),

["CloseFov"] = (10), ["ClosePrediction"] = (0.121),["CloseHitChance"] = (100), ["CloseAirHitChance"] = (100), ["CloseSmoothness"] = (0.06), ["CloseAirSmoothness"] = (0.075),

["MedFov"] = (6), ["MedPrediction"] = (0.124), ["MedHitChance"] = (100), ["MedAirHitChance"] = (100), ["MedSmoothness"] = (0.04), ["MedAirSmoothness"] = (0.065),

["FarFov"] = (4), ["FarPrediction"] = (0.127), ["FarHitChance"] = (100), ["FarAirHitChance"] = (100), ["FarSmoothness"] = (0.03), ["FarAirSmoothness"] = (0.045),

},

["SMG"] = {

["Fov"] = (19.5), ["Prediction"] = (0.135), ["HitChance"] = (100), ["AirHitChance"] = (100), ["Smoothness"] = (0.043), ["AirSmoothness"] = (0.055),

["CloseFov"] = (10), ["ClosePrediction"] = (0.121),["CloseHitChance"] = (100), ["CloseAirHitChance"] = (100), ["CloseSmoothness"] = (0.06), ["CloseAirSmoothness"] = (0.075),

["MedFov"] = (6), ["MedPrediction"] = (0.124), ["MedHitChance"] = (100), ["MedAirHitChance"] = (100), ["MedSmoothness"] = (0.04), ["MedAirSmoothness"] = (0.065),

["FarFov"] = (4), ["FarPrediction"] = (0.127), ["FarHitChance"] = (100), ["FarAirHitChance"] = (100), ["FarSmoothness"] = (0.03), ["FarAirSmoothness"] = (0.045),

},

["Silencer"] = {

["Fov"] = (19.5), ["Prediction"] = (0.135), ["HitChance"] = (100), ["AirHitChance"] = (100), ["Smoothness"] = (0.043), ["AirSmoothness"] = (0.055),

["CloseFov"] = (10), ["ClosePrediction"] = (0.121),["CloseHitChance"] = (100), ["CloseAirHitChance"] = (100), ["CloseSmoothness"] = (0.06), ["CloseAirSmoothness"] = (0.075),

["MedFov"] = (6), ["MedPrediction"] = (0.124), ["MedHitChance"] = (100), ["MedAirHitChance"] = (100), ["MedSmoothness"] = (0.04), ["MedAirSmoothness"] = (0.065),

["FarFov"] = (4), ["FarPrediction"] = (0.127), ["FarHitChance"] = (100), ["FarAirHitChance"] = (100), ["FarSmoothness"] = (0.03), ["FarAirSmoothness"] = (0.045),

},

["Rifle"] = {

["Fov"] = (19.5), ["Prediction"] = (0.135), ["HitChance"] = (100), ["AirHitChance"] = (100), ["Smoothness"] = (0.043), ["AirSmoothness"] = (0.055),

["CloseFov"] = (10), ["ClosePrediction"] = (0.121),["CloseHitChance"] = (100), ["CloseAirHitChance"] = (100), ["CloseSmoothness"] = (0.06), ["CloseAirSmoothness"] = (0.075),

["MedFov"] = (6), ["MedPrediction"] = (0.124), ["MedHitChance"] = (100), ["MedAirHitChance"] = (100), ["MedSmoothness"] = (0.04), ["MedAirSmoothness"] = (0.065),

["FarFov"] = (4), ["FarPrediction"] = (0.127), ["FarHitChance"] = (100), ["FarAirHitChance"] = (100), ["FarSmoothness"] = (0.03), ["FarAirSmoothness"] = (0.045),

},

["AR"] = {

["Fov"] = (19.5), ["Prediction"] = (0.135), ["HitChance"] = (100), ["AirHitChance"] = (100), ["Smoothness"] = (0.043), ["AirSmoothness"] = (0.055),

["CloseFov"] = (10), ["ClosePrediction"] = (0.121),["CloseHitChance"] = (100), ["CloseAirHitChance"] = (100), ["CloseSmoothness"] = (0.06), ["CloseAirSmoothness"] = (0.075),

["MedFov"] = (6), ["MedPrediction"] = (0.124), ["MedHitChance"] = (100), ["MedAirHitChance"] = (100), ["MedSmoothness"] = (0.04), ["MedAirSmoothness"] = (0.065),

["FarFov"] = (4), ["FarPrediction"] = (0.127), ["FarHitChance"] = (100), ["FarAirHitChance"] = (100), ["FarSmoothness"] = (0.03), ["FarAirSmoothness"] = (0.045),

},

["AK47"] = {

["Fov"] = (19.5), ["Prediction"] = (0.135), ["HitChance"] = (100), ["AirHitChance"] = (100), ["Smoothness"] = (0.043), ["AirSmoothness"] = (0.055),

["CloseFov"] = (10), ["ClosePrediction"] = (0.121),["CloseHitChance"] = (100), ["CloseAirHitChance"] = (100), ["CloseSmoothness"] = (0.06), ["CloseAirSmoothness"] = (0.075),

["MedFov"] = (6), ["MedPrediction"] = (0.124), ["MedHitChance"] = (100), ["MedAirHitChance"] = (100), ["MedSmoothness"] = (0.04), ["MedAirSmoothness"] = (0.065),

["FarFov"] = (4), ["FarPrediction"] = (0.127), ["FarHitChance"] = (100), ["FarAirHitChance"] = (100), ["FarSmoothness"] = (0.03), ["FarAirSmoothness"] = (0.045),

}

}

},

["AimAssist"] = {

["Enabled"] = (true), -- // Enable / Disable AimAssist

["KeyBind"] = ("E"), -- // The Key To Lock Onto A Player

["HoldMode"] = (false), -- // Enables While Only Holding The Key

["Method"] = ("Camera"), -- // Wich Thing It Uses For AimAssist (Mouse, Camera)



["PredictMovement"] = (true), -- // Predicts Target Position And MoveMent

["Prediction"] = (0.136645), -- // How Much Power It Predicts The Target

["Part"] = ("HumanoidRootPart"), -- // The Part That Aim Assist Locks On

["ClosestPart"] = (true), -- // Automatically Gets The Closest Part Of The Target And Uses That Position

["RandomPart"] = (false), -- // Randomizes An Part Of The Target And Uses That Position. Will OverWrite ClosestPart

["EnableChance"] = (false), -- // Makes So Theres A Chance The AimAssist Will Enabled

["Chance"] = (30), -- // The Chance The AimAssist Will Be Enabled

["UseCircleRadius"] = (true), -- // Only Locks On To People Inside The Circle

["DisableOutSideCircle"] = (false), -- // If Target Is OutSide The Circle It Disables The Aim Assist



["FirstPerson"] = (true), -- // Only Enables When Your On FirstPerson

["ThirdPerson"] = (true), -- // Only Enables When Your On ThirdPerson



["UseSmoothness"] = (true), -- // Enable / Disable Smoothness

["Smoothness_X"] = (0.042), -- // How Smooth The Aim Assist Is On X

["Smoothness_Y"] = (0.045), -- // How Smooth The Aim Assist Is On Y



["AirSmoothness"] = (true), -- // Uses AirSmoothness When The Target Is In The Air

["AirSmoothness_X"] = (0.055), -- // How Smooth The Aim Assist Is On X In Target Air

["AirSmoothness_Y"] = (0.055), -- // How Smooth The Aim Assist Is On Y In Target Air



["Advanced"] = {

["WallCheck_V2"] = (false), -- // Loop Checks If Theres A Wall Infront Of The Target

["TickBased"] = (false), -- // Executes On Based Tick Changes

["Stutter"] = (1), -- // Checks Last Tick If Its High Or Not. If Its High It Disables For Security Reasons

["EasingStyle"] = ("Linear"), -- // What Smoothning Method For AimAssist To Control Motion

["EasingDirection"] = ("Out") -- // What Smoothning Method For AimAssist To Control Direction

},

["FrameSkip"] = {

["Enabled"] = (true), -- // Flicks To Targets Part

["Power"] = (0.95), -- // How Much Power It Flicks To The Target

["UsePrediction"] = (false), -- // Adds Prediction For Flicking

["TargetPart"] = {["Enabled"] = (true), ["Part"] = ("Head")}, -- // Flicks To The Part

["KeyBind"] = ("Q") -- // The Keybind To Activate The Flick

},

["Shake"] = {

["Enabled"] = (true), -- // Enable / Disable Shake

["Shake_X"] = (20), -- // How Much It Shakes On X

["Shake_Y"] = (15), -- // How Much It Shakes On Y

["Shake_Z"] = (20), -- // How Much It Shakes On Z

["AirShake"] = (true), -- // Uses Shake Percentage When The Target Is In The Air

["AirPercentage"] = (50) -- // How Much Percent It Removed On Shake When Target Is In The Air. Yes This Can Go Over 100+

},

["Fov"] = {

["Visible"] = (false), -- // If The Circle Is Showing Or Not

["Filled"] = (true), -- // If The Circle Is Filled

["Transparency"] = (0.5), -- // Circles Transparency

["Color"] = (Color3.fromRGB(0, 0, 0)), -- // Circle Color

["Radius"] = (70) -- // How Big The Circle Is

}

},

["UniversalCheck"] = {

["InVisibleCheck"] = (true), -- // Checks If Target Is InVisible

["ForceFieldCheck"] = (false), -- // Checks If Target Has ForceFeild. That Blue Bubble Thing When You Spawn

["TargetDeathCheck"] = (true), -- // Disables When Target Is Dead

["PlayerDeathCheck"] = (true), -- // Disables When You Die

["ToolOut"] = (false), -- // AimAssist Only Enables When An Tool Is Out



["WallCheck"] = (true), -- // Checks If There Is Nothing Infront Of The Target

["WallCheck_V2"] = (false), -- // Checks If The Velocity Is Predicting Into An Wall

["FriendCheck"] = (true), -- // Checks If Target Is Your Friend

["TeamCheck"] = (false), -- // Checks If Player Is In the Same Team



["CrewCheck"] = (true), -- // Checks If Target Is In Your Crew

["KoCheck"] = (true), -- // Checks If Target Is Grabbed Or Knocked

["ReloadCheck"] = (false), -- // Checks If You Are Realoding

["NoAmmoCheck"] = (false), -- // Checks If Youre Gun Has 0 Ammo



["Advanced"] = {

["Target_Bots"] = (false), -- // Makes The Silent And AimAssist Target The Bot. RISKY!

["Bot_Path"] = ("NPC") -- // Gets The Folder Path Where The Bots Are And Uses It. In The Current Workspace Folder

}

},

["ChatCommands"] = {

["Enabled"] = (true), -- // Enable / Disable Chat Commands



-- // Silent ChatCommands

["Silent_Enabled"] = ("!senabled"), -- // The Command To Enable / Disable Silent (With false/true)

["Silent_Prediction"] = ("!spred"), -- // The Command To Change Silent Prediction (With Numbers)

["Silent_Fov_Size"] = ("!sfov"), -- // The Command To Change Silent Fov (With Numbers)

["Silent_Fov_Show"] = ("!sshow"), -- // The Command To Change Silent (With false/true)

["Silent_HitChance"] = ("!schance"), -- // The Command To Change Silent HitChance (With Numbers)

["Silent_LegitMode"] = ("!slegit"), -- // The Command To Change Silent LegitMode (With false/true)

["Silent_BlatantMode"] = ("!sblatant"), -- // The Command To Change Silent BlatantMode (With false/true)



-- // AimAssist ChatCommands

["AimAssist_Enabled"] = ("!aenabled"), -- // The Command To Enable / Disable AimAssist (With false/true)

["AimAssist_Prediction"] = ("!apred"), -- // The Command To Change AimAssist Prediction (With Numbers)

["AimAssist_Fov_Size"] = ("!afov"), -- // The Command To Change AimAssist Fov (With Numbers)

["AimAssist_Fov_Show"] = ("!ashow"), -- // The Command To Change AimAssist (With false/true)

["AimAssist_SmoothX"] = ("!smoothx"), -- // The Command To Change AimAssist SmoothNess X Value (With Numbers)

["AimAssist_SmoothY"] = ("!smoothy"), -- // The Command To Change AimAssist SmoothNess Y Value (With Numbers)

["AimAssist_Shake"] = ("!ashake"), -- // The Command To Change AimAssist Shake Value (With Numbers)



-- // Misc ChatCommands

["RejoinServer"] = ("rejserv"), -- // The Command To Rejoin The Server You Are In

["RandomServer"] = ("rejoin."), -- // The Command To Rejoin An Random Server



["SaveConfig"] = ("savecon"), -- // Creates An Txt That Saves The Table. (Example Savecon ConfigName)

["LoadConfig"] = ("loadcon"), -- // Loads An New Table. (Example loadcon ConfigName)



["CrashMode"] = (". "), -- // The Command To Crash Roblox

["CrashMethod"] = ("Freeze") -- // Method To Crash Roblox (Freeze, Shutdown)

},

["InventorySorter"] = {

["Enabled"] = (true), -- // Sorts The Inventory Tab

["KeyBind"] = ("M"), -- // What KeyBind You Enabled

["UseFood"] = (true), -- // Sorts Also Food

["Slots"] = {

("[Double-Barrel SG]"), -- // The First Slot Item

("[Revolver]"), -- // The Second Slot Item

("[TacticalShotgun]"), -- // The Third Slot Item

("[Shotgun]"), -- // The Fourth Slot Item

("[Katana]") -- // The Fifth Slot Item

-- // More Can Be Added (Max Is 10)

}, -- // Wich Slots The Guns Are Gonna Be At (Starts Up And Goes Down)

},

["MemorySpoofer"] = {

["Enabled"] = (true), -- // Edits Memory Numbers On Roblox Gui

["Delay"] = (1), -- // The RefreshRate On Random Numbers

["Maximum"] = (980), -- // The Maximum It Can Generate

["Lowest"] = (965) -- // The Lowest It Can Generate

},

["Macro"] = {

-- // For Speed Macro

["Speed_Enabled"] = (true), -- // Enable / Disable Macro

["Speed_Delay"] = (1), -- // The Delay For The Macro (The Higher The Slower)

["Speed_KeyBind"] = ("T"), -- // Key To Macro

["Speed_HoldMode"] = (true), -- // Enables While Only Holding The KeyBind

["Speed_MacroAbuse"] = (true), -- // This Will Bypass Anti Gun Macro

["Speed_ThirdPersonV2"] = (false), -- // This Makes The Macro Much Faster. But Its Only Good For People That Has Under 60-

["Speed_Method"] = ("FirstPerson"), -- // 3 Kinds Of Method (ThirdPerson, FirstPerson, Shift)



-- // For Emote Macro

["Lay_Emote"] = (true), -- // Enable / Disable Lay_Emote Key

["Lay_KeyBind"] = ("G"), -- // Key To Execute Lay

["Greet_Emote"] = (true), -- // Enable / Disable Greet_Emote Key

["Greet_Keybind"] = ("Y"), -- // Key To Execute Greet



-- // For Noclip Macro

["Noclip_Macro"] = (true), -- // Enable / Disable Noclip Key

["Noclip_HoldMode"] = (true), -- // Enables While Only Holding The Key

["Noclip_KeyBind"] = ("C"), -- // Key To Enable Macro



-- // For Rotation Mode

["RotationMode"] = (true), -- // Enable / Disable Rotation Key

["Degrees"] = (360), -- // How Much You Turn

["RotationSpeed"] = (5), -- // How Fast You Turn

["Rotation_KeyBind"] = ("V") -- // Key To Enable Macro

},

["Desync"] = {

["Enabled"] = (true), -- // Enable / Disable Desync

["HealthDeActivation"] = (7), -- // Disables The Desync When Your Health Is That Low

["UseDesyncKey"] = (true), -- // Use The KeyBind To Enable / Disable The Desync Desync Key

["DesyncKey"] = ("X"), -- // Key To Enable / Disable Desync

["HoldMode"] = (false), -- // Enables While Only Holding The Key



["Visualize"] = {["Enabled"] = (true), ["Radius"] = (30), ["Color"] = (Color3.fromRGB(255, 255, 255))}, -- // Shows An Dot Where The Velocity Is

["Method"] = ("Vel_StandBy"), -- // Diffrent Methods To Change Velocity (Vel_Multi, Custom_Vel, Vel_StandBy, Vel_Under, Vel_Zero) 2 Diffrent Methods To Change Server Position (Freeze_Pos, Slow_Data)

["Power"] = (5), -- // How Much Velocity The Method Is Using. Vel_StandBy, Custom_Vel, Vel_Zero And Server Position Changer Does Not Need This



["Custom"] = {

["Vel_X"] = (50), -- // How Much Power Is On X

["Vel_Y"] = (50), -- // How Much Power Is On Y

["Vel_Z"] = (50) -- // How Much Power Is On Z

}

},

["Esp"] = {

["Enabled"] = (false), -- // Enable / Disable Esp

["UseEspKeyBind"] = (true), -- // Enable / Disable EspKey

["EspKey"] = ("Z"), -- // Key To Enable / Disable Esp

["HoldMode"] = (false), -- // Enables While Only Holding The Key



["TextSize"] = (16), -- // How Big The Text Is



["Name"] = {["Enabled"] = (true), ["OutLine"] = (true), ["Color"] = (Color3.fromRGB(255, 255, 255))}, -- // Shows Text Of The Targets Name

["Cheater"] = {["Enabled"] = (true), ["Suspicious"] = (true), ["OutLine"] = (true), ["Color"] = (Color3.fromRGB(255, 0, 0))}, -- // Shows Box Around The Target

["Box"] = {["Enabled"] = (true), ["OutLine"] = (true), ["Color"] = (Color3.fromRGB(255, 255, 255))}, -- // Shows Box Around The Target



["HealthBar"] = {["Enabled"] = (true), ["OutLine"] = (true), ["Color"] = (Color3.fromRGB(0, 255, 0)), ["HealthColor"] = (true)}, -- // Shows An Health Bar On Target. If The Player Is Low The Bar Is Gonna Shrink

["HealthText"] = {["Enabled"] = (true), ["OutLine"] = (true), ["Color"] = (Color3.fromRGB(0, 255, 0)), ["HealthColor"] = (true)}, -- // Shows An Text How Much Health Target Has



["ArmorBar"] = {["Enabled"] = (true), ["OutLine"] = (true), ["Color"] = (Color3.fromRGB(0, 189, 255))}, -- // Shows An Armor Bar On Target. If The Player Armor Is Low The Bar Is Gonna Shrink

["ArmorText"] = {["Enabled"] = (true), ["OutLine"] = (true), ["Color"] = (Color3.fromRGB(0, 189, 255))}, -- // Shows An Text How Much Amor Target Has



["Distance"] = {["Enabled"] = (true), ["OutLine"] = (true), ["Color"] = (Color3.fromRGB(255, 255, 255))}, -- // Shows Targets Distance Between You And The Target

["Tool"] = {["Enabled"] = (true), ["OutLine"] = (true), ["Color"] = (Color3.fromRGB(255, 255, 255))}, -- // Shows Targets Distance Between You And The Target

["Flags"] = {["Enabled"] = (false), ["WalkingState"] = (true), ["DesyncState"] = (true), ["OutLine"] = (true), ["Color"] = (Color3.fromRGB(255, 255, 255))}, -- // Show States For Walking Or Desyncing

["Tracer"] = {["Enabled"] = (false), ["Method"] = ("Mouse"), ["Thickness"] = (1), ["Color"] = (Color3.fromRGB(255, 255, 255))}, -- // Shows A Line That Goes To The Player (Mouse, Screen)



["CrewColor"] = {["Enabled"] = (true), ["Color"] = (Color3.fromRGB(0, 255, 0))}, -- // The Box Will Change Color If The Player Is The Same Crew As You

["TargetColor"] = {["Enabled"] = (false), ["Color"] = (Color3.fromRGB(255, 0, 0))} -- // The Box Will Change Color When You Have An Target

}

}



-- // Mouse Keys At https://create.roblox.com/docs/reference/engine/enums/UserInputType

-- // Hot Key At https://create.roblox.com/docs/reference/engine/enums/KeyCode



loadstring(game:HttpGet("https://raw.githubusercontent.com/memelouse/photon/main/script"))()
 

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